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Jhon-Alexander Kortooms Henao
Jhon-Alexander Kortooms Henao
Freelance 3D Character Artist @ Airborn Studios
Dordrecht, Netherlands

Summary

My passion for games started at an early age. That passion escalated to make games my profession.

I received my MBO level 4 degree in Game art at Grafische Lyceum Rotterdam and HBO bachelor in Games Visual Art at NHTV Breda University of applied sciences.

Right now I'm looking for the next challenge and keep growing as a 3D Character Artist.

Skills

Concept Art3D Animation3D ModelingCharacter ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingTexture Baking

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
xNormal
xNormal
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Arboreal
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      Team Nomad
    • Video Game
      World of Diving
    • Year
      2014
    • Role
      3D artist general
    • Company
      Vertigo Games

Experience

  • 3D Character Artist at Airborn Studios
    Berlin, Germany
    January 2023 - Present

  • 3D Character Artist at Team Nomad
    Breda, Netherlands
    August 2017 - August 2018

    -Modeling & texturing of real time colorful stylized player, NPC characters and creatures.

    -Modeling & texturing of clothing and armor sets for the player character.

    -Set-up player character for customization options.

    -Set-up the modeling & texturing pipeline for the colorful hand-painted style.

    -Assisted the other character artists in asset and textures creation to meet the desired quality level.

    -Assisted the environmental artist in textures creation to meet the desired quality level

    -Set-up completed assets in Unreal engine.

  • Intern 3D Artist at Vertigo Games
    Rotterdam, Netherlands
    August 2014 - July 2015

    -Modeling & texturing of real-time Sea animals, sea plants, editor objects & buddy assets.

    -Modelling of high definition models for normal & ambient occlusion maps.

    -Rigging, animation & Vertex color shader based morph controls.

    -LOD creation of models & textures.

    -Retouching existing assets to match desired quality level

    -Set-up completed assets in Unity Engine

  • 3D Artist at City archive Rotterdam
    Rotterdam, Netherlands
    January 2014 - July 2014

    -Modeling & texturing of real-time Environment assets. Iconic Rotterdam buildings & facilities.

    -Modelling of high definition models for normal & ambient occlusion maps.

    -Modeling & texturing in-game trophy assets.

    -Retouching existing assets to match desired quality level

    -Rebuilding older models + new textures.

    -Set-up completed assets in Unity Engine