My passion for games started at an early age. That passion escalated to make games my profession.
I received my MBO level 4 degree in Game art at Grafische Lyceum Rotterdam and HBO bachelor in Games Visual Art at NHTV Breda University of applied sciences.
Right now I'm looking for the next challenge and keep growing as a 3D Character Artist.
-Modeling & texturing of real time colorful stylized player, NPC characters and creatures.
-Modeling & texturing of clothing and armor sets for the player character.
-Set-up player character for customization options.
-Set-up the modeling & texturing pipeline for the colorful hand-painted style.
-Assisted the other character artists in asset and textures creation to meet the desired quality level.
-Assisted the environmental artist in textures creation to meet the desired quality level
-Set-up completed assets in Unreal engine.
-Modeling & texturing of real-time Sea animals, sea plants, editor objects & buddy assets.
-Modelling of high definition models for normal & ambient occlusion maps.
-Rigging, animation & Vertex color shader based morph controls.
-LOD creation of models & textures.
-Retouching existing assets to match desired quality level
-Set-up completed assets in Unity Engine
-Modeling & texturing of real-time Environment assets. Iconic Rotterdam buildings & facilities.
-Modelling of high definition models for normal & ambient occlusion maps.
-Modeling & texturing in-game trophy assets.
-Retouching existing assets to match desired quality level
-Rebuilding older models + new textures.
-Set-up completed assets in Unity Engine