Website powered by

TAKEHIME WEAPONS - Long Sword - Realtime

Character Design by:
https://twitter.com/navigavi/status/1184861993439653888
https://twitter.com/navigavi/status/1211510640482775040

Navigavi's Takehime Weapons character Long Sword aka Auyn Awinaz Rendered in Blender Eevee.
This time I tried to make my Cell Shader closer to what is used in Guilty Gear Strive.
Took a while to finish this Character but I had a ton of fun making it.
This project gave me a even deeper understanding of cell shading and Arc system works workflow.

I hope you like it

Model Details:
Tri count Body: 46.949
Tri count Weapons + Bird: 3.222
Texture Map Sizes: 1K
Has Custom normals for correct Shading of the Face and body
Has vertex Colors for AO shadows
Fully rigged + Blend shapes for corrections and face shapes

Wireframe + Vertex Colors | Tri's body: 46.949 | Tri's Weapon: 2.552

Wireframe + Vertex Colors | Tri's body: 46.949 | Tri's Weapon: 2.552