Tellurion's hero Rendered in unreal engine using cell shading Techniques from Arc system works.
Character concept by:
https://www.artstation.com/mattrhodes
I Made my own custom material in unreal and blender to achieve something similar as seen in Guilty Gear, Dragon ball fighterZ and Granblue Fantasy Versus.
I got introduced to Matt's amazing work when I started ''reading'' Tellurion, I only started when Tellurion 248 was out and kept reading till the end. After that, I read it from start to finish 2 more times, in the end this one and pirate outfit were my favorite looks of the The hero and decided to make this one in a 3D model trying to make it look 2D as much as possible using arc system works workflow.
This was my first time making a cell shaded character and the guilty gear art-style workflow was a blast to learn.
you can read Tellurion by Matt Rhodes here:
https://tellurion.ca/
Model Information:
Tris : 51,606
Texture maps 1K
Custom normals
Vertex Colors for AO shadows